AUTOLAUNCH

Launches automatically, without being triggered. This feature goes on the Projectile block, not the Launcher weapon.

CANNON_BOOST

CANNON_BOOST is a feature applied to blocks that enhance the abilities of connected CANNONS.This feature requires that the block Shape has Boost ports. In many … Read more

LAUNCHER

LAUNCHER defines that the block will create other blocks, presumably projectiles to fire at an enemy. Only shapes with LAUNCHER nodes can be Launchers. Shapes … Read more

LASER

LASER defines that the block has a laser weapon. Can be either a continuous beam, or a pulsing burst. A laser weapon that is not … Read more

CHARGING

CHARGING defines that a CANNON or LASER weapon will charge up to do it’s damage. Charging is defined by chargeMaxTime. This is the number of … Read more

TURRET

TURRET defines that the a CANNON or LASER can rotate 360 degrees. Any shape can be a TURRET weapon as opposed to directional-firing weapons that … Read more

EXPLODE

The block will detonate when it comes into contact with enemy blocks. Most often used on missiles and other projectiles. Exploding blocks do not damage … Read more