Toggle global flags for the current gameplay simulation zone.
Type zonefeatures with no variable to see all active and available flags.
zonefeatures [FLAG]
Usage Example:zonefeatures SPACERS
Available FLAGS:
- RESOURCES – zone has resource packets. Block regeneration rate is also reduced with resources disabled.
- SPACERS – a physics optimization that replaces the collision shape for each block with a convex hull under certain conditions. See also “debug SPACERS”,
- BACKGROUND – enable background stars and halo graphics. Will draw a grid when background graphics are disabled.
- PARTICLES – enable particle effects (thruster trails, explosions, etc.).
- UNDO – enable snapshoting of rectangles of zone state before editing operations to support undo (used in sandbox by default).
- UNDO_ALL – enable snapshoting of entire zone on editing operations (used in ship constructor by default).
- NODEBRIS – destroy all detached blocks when a block cluster splits instead of just disconnecting them.
- NONE
- SELECTION
- OFFLINE
- DEAD
- GENERATE