Making Your First Mod

Create a folder called “mods” alongside the “data” folder in the system save location:
Windows: C:/Users/*You*/Saved Games/Reassembly/
Mac: /Users/*You*/Library/Application Support/Reassembly/
Linux: /home/*You*/.local/share/Reassembly/

Now create a folder for your mod inside this directory. e.g. …/Reassembly/mods/mynewmod/

Open any text editor. Notepad++ is good, but you can use anything including regular Windows Notepad.

Create a new document and type:
kWriteBlocks=1

Save this text document as cvars.txt and move it to your mod folder.


The mod is done, now launch Reassembly.

Check the Mods menu.
At the bottom of the list your new mod will be listed. There should be no errors.

So what did this mod do?
Goto: :/Users/*You*/Saved Games/Reassembly/data

Here you will see a new set of files: blocks.lua , shapes.lua , and shapes from log excel.xlsx

These files are the data for the default blocks and shapes in the game. They will be useful reference points as you do more modding.