An optional value not used in the regular game.
Damage below the value of armor is ignored. Only damage that exceeds armor gets applied.
For example: armor=25
would mean a hit that does 1-25 damage gets ignored, but a hit that does 26 damage does full damage.
Example:armor=25.0,
Laser weapons ignore armor and do damage normally.
Data type: float
Can also be applied to SHIELDS.