armor

An optional value not used in the regular game.
Damage below the value of armor is ignored. Only damage that exceeds armor gets applied.

For example: armor=25 would mean a hit that does 1-25 damage gets ignored, but a hit that does 26 damage does full damage.

Example:
armor=25.0,

Laser weapons ignore armor and do damage normally.

Data type: float

Can also be applied to SHIELDS.