LASER

LASER defines that the block has a laser weapon. Can be either a continuous beam, or a pulsing burst.

A laser weapon that is not a TURRET must use a shape that has a cannon node to define where it will fire from.

Lasers are defined separately within a block.

Example:
laser=
{power=3.000,
width=4.000,
damage=100.000,
color=0x7f00b7e9,
range=400.000},

Be aware of the brackets.

Lasers have many attributes at affect how they behave.

power – energy used
damage – damage done, or healing
range – how long the laser is
width – how thick the laser is
color – color of the laser
explosive – if the laser explode at it’s point
immobilizeForce – causes the laser to slow enemies
linearForce – causes the laser to push or pull on targets

laserpulsesPerSec – how often the laser fires each second
burstyness – if the laser fires in a group, how many fire each time
pulseAvailability – the delay in how often the laser fires
decay – how quickly the laser fades away

Also see TURRET and CHARGING