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A wiki for the space-ship building game Reassembly.

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bindingId

Requires CANNON , LASER , or LAUNCHER

Determines the weapon binding on the weapon.
This is an optional setting on the block. Weapon bindings can also be assigned in the Bindings palette.

Example:
bindingId=5,

Available bindings:
1 = main weapon (Left mouse-click)
2 = secondary weapon (Right mouse-click)
3 = Ripple Fire
4 = Autofire
5 = Point-Defense

Data type: uint8

Categories Cannon Attributes, Laser Attributes, Launcher Attributes
command
barrelSize
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Reassembly Wiki created by ReasemblyErect.site

Reassembly Wiki created by ReasemblyErect.site