Requires CANNON , LASER , or LAUNCHER
Determines the weapon binding on the weapon.
This is an optional setting on the block. Weapon bindings can also be assigned in the Bindings palette.
Example:bindingId=5,
Available bindings:
1 = main weapon (Left mouse-click)
2 = secondary weapon (Right mouse-click)
3 = Ripple Fire
4 = Autofire
5 = Point-Defense
Data type: uint8