wormhole

Use the WORMHOLE command to slap a big ol’ swirling sucky thing on the screen… then fly your butt into it.

resource

Adds a specified number of resources to the cursor position. resource [QUANTITY]

agent

Spawn a complete agent fleet at your cursor point. The word “agent” refers to a complete fleet of ships designed by one player – parallel … Read more

target

Generate a test dummy to attack and taunt with all your muster. The HEALTH variable gives health PER BLOCK, so be careful not to generate … Read more

faction

This command uses the world generation system to fill the current sector with ships and asteroids for the supplied faction based on the region specifications … Read more

penrose

Generate a nifty penrose asteroid. The penrose is, for all intents and purposes, circular in shape, but is comprised of a set of tiles placed … Read more

fill

Fill your sector with a customized asteroid field. The first variable are the flags. Use the TAB button to see what asteroid types are available. … Read more

aplant

Spawn a random assortment of plants using the following variables. Note that this command attempts to place plants given available surfaces in the active sector, … Read more

plant

Nearly identical to the APLANT command with the following differences: you’re only creating a single plant and that plant doesn’t require a surface, it spawns … Read more

tiling

Generate a tiling asteroid as large as you’d like. The SIZE variable is the number of blocks. The TYPE variable represents programmed tile sets assigned … Read more

asteroid

Generate asteroids using up to 3 different shape types. First determine the size (how many blocks the asteroid will be comprised of). The next three … Read more

add

Spawn and scatter ship objects throughout the sector. Requires a ship name, defaults to a number of 1. add <SHIP REGEX> [COUNT] Usage Example > … Read more

ship

Summon a ship by name. Use the TAB button to see what ships are available. ship <SHIP NAME> Usage Example > ship 8_supercorvette

fleet

At the cursor position, spawn a faction of ships meeting your set criteria of Power count and Number. The first variable tells which faction (by … Read more