Modding
linearForce
Requires LASER Creates a push or pull on the target. A negative value will cause the laser to act like a tractor beam. Example:linearForce=1000.0, Be … Read more
immobilizeForce
Requires LASER Causes the target to gain mass and become slower or immobile. Example:immobilizeForce=5000.0, Data type: float
pulseAvailability
Defines how often LASER pulses can fire. Higher values would be more often. A value of 1 would be 100 percent. Example:pulseAvailability=0.3, Data type: float
laserpulsesPerSec
How many LASERS fire each second. Example:laserpulsesPerSec=10.0, Data type: float
range
How far the CANNON shots travel. How long the LASER is. Example:range=400, Data type: float
muzzleVelocity
How fast the CANNON shots travel. Example:muzzleVelocity=1000.0, Setting muzzleVelocity too high will cause bullets to clip through armor. Data type: float
burstyness
How close together burst-fired CANNON shots come out. How close together LASERS fire. Example:burstyness=0.3, Data type: float
roundsPerBurst
CANNON shots will come out in batches. Example:roundsPerBurst=3, roundsPerBurst should not be higher than roundsPerSec. Data type: uint8
roundsPerSec
How fast the CANNON fires. Example:roundsPerSec=3.0, Data type: float
chargeMaxTime
Requires the CHARGING feature. The time it takes for a weapon to get to maximum charge. If no range is defined, the default value is … Read more