Modding
photosynthPerSec
Requires PHOTOSYNTH The amount of R the block generates over time. If no value is defined, the default will be 1. Example:photosynthPerSec=1.0, Data type: float
PHOTOSYNTH
PHOTOSYNTH defines that the block will generate R over time. Resource generation is based on photosynthPerSec. If no photosynthPerSec value is used, the default generation … Read more
generatorCapacityPerSec
Requires GENERATOR Increases the per-second energy generation of the ship. Example:generatorCapacityPerSec=1000.0, Data type: float
powerCapacity
Requires GENERATOR Increases the maximum energy capacity of the ship by this much. Example:powerCapacity=300.0, Data type: float
tractorRange
Requires TRACTOR The distance at which a block will collect R. If no range is defined, the default will be 400. Example:tractorRange=400.0, Data type: float
seedLifetime
A SEED attribute that determines how long a seed exists before ungrowing.If no value is defined, the default will be 60. Example:seedLifetime=60.0, If you want … Read more
launchResources
A SEED attribute that determines how much R a seed has when it forms. Example:launchResources=5.0, Data type: float
launchLifetime
A SEED attribute that determines how long a seed exists before ejecting. Example:launchLifetime=10.0, Can be set to -1. Data type: float
launchSpeed
A SEED attribute that determines how much velocity a seed uses to eject from it’s parent.If no value is defined, the default will be 100. … Read more
replicateBlock
An attribute applied to a LAUNCHER that defines a block for it to produce. Example: replicateBlock={shape=MISSILE, features=THRUSTER|EXPLODE, group=8, lifetime=5.000, points=2, durability=0.500, density=0.150, fillColor=0x113077, fillColor1=0x1f56a5, lineColor=0x3390eb, … Read more
launcherAngVel
An attribute applied to a LAUNCHER that causes a projectile to spin on launch. Example:launcherAngVel=12.0, An example would be the Bee Shard Launchers. Data type: … Read more
launcherOutSpeed
An attribute applied to a LAUNCHER that determines how much velocity a projectile leaves the launcher. Example:launcherOutSpeed=700.0, Be aware that projectiles with too much velocity … Read more
launcherPower
An attribute applied to a LAUNCHER to determine how much energy is used when it launches a projectile. Example:launcherPower=50.0, Data type: float
replicateTime
An attribute applied to a LAUNCHER to determine how quickly it will build a new projectile.A value of 1 would be 1 second. Example:replicateTime=1.0, Data … Read more