strength

An attribute of SHIELD How much damage a shield can protect against before it goes down. The default value is 100. Example:strength=100.0, Shield health regenerates … Read more

SHIELD

SHIELD defines that the block will protect with a shield. Shields protect against a set amount of damage, then have to regenerate using energy. Shields … Read more

photosynthPerSec

Requires PHOTOSYNTH The amount of R the block generates over time. If no value is defined, the default will be 1. Example:photosynthPerSec=1.0, Data type: float

PHOTOSYNTH

PHOTOSYNTH defines that the block will generate R over time. Resource generation is based on photosynthPerSec. If no photosynthPerSec value is used, the default generation … Read more

powerCapacity

Requires GENERATOR Increases the maximum energy capacity of the ship by this much. Example:powerCapacity=300.0, Data type: float

GENERATOR

GENERATOR defines that the block will generate energy for the ship. Energy generation is defined by powerCapacity and generatorCapacityPerSec. A down-side to generating power is … Read more

tractorRange

Requires TRACTOR The distance at which a block will collect R. If no range is defined, the default will be 400. Example:tractorRange=400.0, Data type: float

TRACTOR

TRACTOR defines that the block will collect R. Resource collection is at a distance based on tractorRange. The amount of resources a ship can Tractor … Read more

seedLifetime

A SEED attribute that determines how long a seed exists before ungrowing.If no value is defined, the default will be 60. Example:seedLifetime=60.0, If you want … Read more

launchResources

A SEED attribute that determines how much R a seed has when it forms. Example:launchResources=5.0, Data type: float

launchLifetime

A SEED attribute that determines how long a seed exists before ejecting. Example:launchLifetime=10.0, Can be set to -1. Data type: float

launchSpeed

A SEED attribute that determines how much velocity a seed uses to eject from it’s parent.If no value is defined, the default will be 100. … Read more

SEED

Defines the block as a Seed that will root to an ENVIRONMENTAL block. A SEED block is expected to use a shape that has Root … Read more

replicateBlock

An attribute applied to a LAUNCHER that defines a block for it to produce. Example: replicateBlock={shape=MISSILE, features=THRUSTER|EXPLODE, group=8, lifetime=5.000, points=2, durability=0.500, density=0.150, fillColor=0x113077, fillColor1=0x1f56a5, lineColor=0x3390eb, … Read more

launcherAngVel

An attribute applied to a LAUNCHER that causes a projectile to spin on launch. Example:launcherAngVel=12.0, An example would be the Bee Shard Launchers. Data type: … Read more

launcherOutSpeed

An attribute applied to a LAUNCHER that determines how much velocity a projectile leaves the launcher. Example:launcherOutSpeed=700.0, Be aware that projectiles with too much velocity … Read more

launcherPower

An attribute applied to a LAUNCHER to determine how much energy is used when it launches a projectile. Example:launcherPower=50.0, Data type: float

replicateTime

An attribute applied to a LAUNCHER to determine how quickly it will build a new projectile.A value of 1 would be 1 second. Example:replicateTime=1.0, Data … Read more

lifetime

Determines how long a block exists before dying. Normally applied to a projectile to determine how far it travels before detonating.A value of 1 would … Read more