REGROWER

A block FEATURE similar to ASSEMBLER, but for plant factions. Used on plant seeds and command modules to allow them to regrow after taking damage. … Read more

ASSEMBLER

Used on a command module to make a ship build, or rebuild after taking damage. Using ASSEMBLER and REGROWER together crashes the game.

ROOT

Defines the block can attach to ENVIRONMENTAL blocks like Asteroids. The block shape must have a ROOT node, otherwise the ROOT function will not work. … Read more

FREERES

Defines that the ship will not use resources or drop any resources when it dies. Commonly used on projectiles. Drones without FREERES may not work … Read more

INTLINES

Determines how block borders will appear. Blocks with INLINE will display a border around each and every block, whereas normally a cluster of blocks will … Read more

TELEPORTER

A block with TELEPORTER allows the ship to teleport from place to place. Uses energy via the teleporterPower attribute. teleporterRadius can be used to limit … Read more

torquerTorque

Requires TORQUER Applies rotational force to a block.If no value is defined, 10,000 will be the default. Example:torquerTorque=10000.0, Data type: float

TORQUER

TORQUER is like THRUSTER, but rotates an object rather than pushing it forward. If no value is defined, the default will be 10000. TORQUER does … Read more

thrusterBoostTime

Requires THRUSTER Operates with thrusterBoost to determine how long boost is generated. The default value is 0.2. Example:thrusterBoostTime=0.2, thrusterBoostTime can also be a negative number, … Read more

thrusterBoost

Requires THRUSTER An optional value for a thruster that determines initial boost when a thruster is activated. The default value is 2, which equates to … Read more

thrusterColor

The color of the jet emmited by the thruster. The color gradiates from thrusterColor to thrusterColor1 and reduces opacity at the tail end of the … Read more

thrusterForce

Requires THRUSTER The amount of force the thruster generates when activated. If no value is defined, the default will be 10000. Example:thrusterForce=10000.0, Data type: float

THRUSTER

THRUSTER defines that the block will be used to generate thrust for mobility. THRUSTER assumes that the block shape has THRUSTER ports. Using the THRUSTER … Read more

damagedColor

The color the SHIELD flashes when hit. Shield colors need an extra two digits for alpha. Example:lineColor=0xc1c292f, ‘c1’ is the alpha code. ‘c292f’ is the … Read more

delay

Requires SHIELD The delay before a shield comes back up. If no value is defined, the default value will be 3. Example:delay=3.0, Data type: float

radius

An attribute of SHIELD The area the shield covers. The default value is 40. Example:radius=40.0, If the radius is a negative value, the shield will … Read more