regen

Requires SHIELD How quickly the shield regenerates health. If no regen is defined, the default value is 20. Example:regen=20.0, Regenerating health also uses energy via … Read more

damagedColor

The color the SHIELD flashes when hit. Shield colors need an extra two digits for alpha. Example:lineColor=0xc1c292f, ‘c1’ is the alpha code. ‘c292f’ is the … Read more

delay

Requires SHIELD The delay before a shield comes back up. If no value is defined, the default value will be 3. Example:delay=3.0, Data type: float

radius

An attribute of SHIELD The area the shield covers. The default value is 40. Example:radius=40.0, If the radius is a negative value, the shield will … Read more

strength

An attribute of SHIELD How much damage a shield can protect against before it goes down. The default value is 100. Example:strength=100.0, Shield health regenerates … Read more