Block Attributes
seedLifetime
A SEED attribute that determines how long a seed exists before ungrowing.If no value is defined, the default will be 60. Example:seedLifetime=60.0, If you want … Read more
launchResources
A SEED attribute that determines how much R a seed has when it forms. Example:launchResources=5.0, Data type: float
launchLifetime
A SEED attribute that determines how long a seed exists before ejecting. Example:launchLifetime=10.0, Can be set to -1. Data type: float
launchSpeed
A SEED attribute that determines how much velocity a seed uses to eject from it’s parent.If no value is defined, the default will be 100. … Read more
replicateBlock
An attribute applied to a LAUNCHER that defines a block for it to produce. Example: replicateBlock={shape=MISSILE, features=THRUSTER|EXPLODE, group=8, lifetime=5.000, points=2, durability=0.500, density=0.150, fillColor=0x113077, fillColor1=0x1f56a5, lineColor=0x3390eb, … Read more
launcherAngVel
An attribute applied to a LAUNCHER that causes a projectile to spin on launch. Example:launcherAngVel=12.0, An example would be the Bee Shard Launchers. Data type: … Read more
launcherOutSpeed
An attribute applied to a LAUNCHER that determines how much velocity a projectile leaves the launcher. Example:launcherOutSpeed=700.0, Be aware that projectiles with too much velocity … Read more
launcherPower
An attribute applied to a LAUNCHER to determine how much energy is used when it launches a projectile. Example:launcherPower=50.0, Data type: float
replicateTime
An attribute applied to a LAUNCHER to determine how quickly it will build a new projectile.A value of 1 would be 1 second. Example:replicateTime=1.0, Data … Read more
linearForce
Requires LASER Creates a push or pull on the target. A negative value will cause the laser to act like a tractor beam. Example:linearForce=1000.0, Be … Read more
immobilizeForce
Requires LASER Causes the target to gain mass and become slower or immobile. Example:immobilizeForce=5000.0, Data type: float
pulseAvailability
Defines how often LASER pulses can fire. Higher values would be more often. A value of 1 would be 100 percent. Example:pulseAvailability=0.3, Data type: float
laserpulsesPerSec
How many LASERS fire each second. Example:laserpulsesPerSec=10.0, Data type: float