regen

Requires SHIELD How quickly the shield regenerates health. If no regen is defined, the default value is 20. Example:regen=20.0, Regenerating health also uses energy via … Read more

turretLimit

Requires the TURRET feature on either a CANNON or LASER block. Limits the turret rotation. If no range is defined, the default value is 6.283. … Read more

width

The thickness of a LASER Example:width=1.0, Be aware that extra-thick lasers may clip through armor. Data type: float

NOCLIP

Makes the block have no collisions. Other blocks pass through it. NOCLIP blocks still take damage from explosions.

INVISIBLE

Makes the block not render and invisible. It is still physically present. Node connections, damage, and collisions still work normally.

DEACTIVATES

A block FEATURE used on a command module, that makes the ship or base deactivate instead of being destroyed. Deactivated command modules become invincible and … Read more

TELESPAWN

A block FEATURE similar to FACTORY, but it produces ships that pop into existence completely built. Used on the Terran Teleporter station.

REGROWER

A block FEATURE similar to ASSEMBLER, but for plant factions. Used on plant seeds and command modules to allow them to regrow after taking damage. … Read more

ASSEMBLER

Used on a command module to make a ship build, or rebuild after taking damage. Using ASSEMBLER and REGROWER together crashes the game.

ROOT

Defines the block can attach to ENVIRONMENTAL blocks like Asteroids. The block shape must have a ROOT node, otherwise the ROOT function will not work. … Read more

FREERES

Defines that the ship will not use resources or drop any resources when it dies. Commonly used on projectiles. Drones without FREERES may not work … Read more

INTLINES

Determines how block borders will appear. Blocks with INLINE will display a border around each and every block, whereas normally a cluster of blocks will … Read more