Block Attributes
turretLimit
Requires the TURRET feature on either a CANNON or LASER block. Limits the turret rotation. If no range is defined, the default value is 6.283. … Read more
teleporterRadius
Requires TELEPORTER Confines the area a teleporter jump to to a limited radius. Example:teleporterRadius=1000.0, Data type: float
width
The thickness of a LASER Example:width=1.0, Be aware that extra-thick lasers may clip through armor. Data type: float
NOCLIP
Makes the block have no collisions. Other blocks pass through it. NOCLIP blocks still take damage from explosions.
INVISIBLE
Makes the block not render and invisible. It is still physically present. Node connections, damage, and collisions still work normally.
INVULNERABLE
Makes the block immune to normal damage. INVULNERABLE blocks still take damage from LASER weapons.
DEACTIVATES
A block FEATURE used on a command module, that makes the ship or base deactivate instead of being destroyed. Deactivated command modules become invincible and … Read more
FACTORY
A block FEATURE that allows the block to spawn child ships.
SELFFACTORY
A block FEATURE similar to FACTORY, but it only produces it’s own blueprint.
TELESPAWN
A block FEATURE similar to FACTORY, but it produces ships that pop into existence completely built. Used on the Terran Teleporter station.
ASSEMBLER
Used on a command module to make a ship build, or rebuild after taking damage. Using ASSEMBLER and REGROWER together crashes the game.
NOREGEN
Makes the block not regenerate health when damaged.
ENVIRONMENTAL
Defines that the block can be a ROOT point for SEEDS. All Asteroids are environmental blocks. Some of the Farmer blocks also allow seeds to … Read more
teleporterPower
Requires TELEPORTER The amount of power used up by teleporting based on the mass of a ship. If no value is defined, the default will … Read more