replicateBlock

An attribute applied to a LAUNCHER that defines a block for it to produce. Example: replicateBlock={shape=MISSILE, features=THRUSTER|EXPLODE, group=8, lifetime=5.000, points=2, durability=0.500, density=0.150, fillColor=0x113077, fillColor1=0x1f56a5, lineColor=0x3390eb, … Read more

launcherAngVel

An attribute applied to a LAUNCHER that causes a projectile to spin on launch. Example:launcherAngVel=12.0, An example would be the Bee Shard Launchers. Data type: … Read more

launcherOutSpeed

An attribute applied to a LAUNCHER that determines how much velocity a projectile leaves the launcher. Example:launcherOutSpeed=700.0, Be aware that projectiles with too much velocity … Read more

launcherPower

An attribute applied to a LAUNCHER to determine how much energy is used when it launches a projectile. Example:launcherPower=50.0, Data type: float

replicateTime

An attribute applied to a LAUNCHER to determine how quickly it will build a new projectile.A value of 1 would be 1 second. Example:replicateTime=1.0, Data … Read more