barrelTaper
Requires CANNON or LASER Determines the angled taper on the barrels for a CANNON or LASER turret weapon.If no value is defined, the value will … Read more
A wiki for the space-ship building game Reassembly.
Requires CANNON or LASER Determines the angled taper on the barrels for a CANNON or LASER turret weapon.If no value is defined, the value will … Read more
Requires CANNON or LASER Determines how many visible barrels a CANNON or LASER turret weapon has. Example:barrelCount=2, Data type: int
Requires CANNON or LASER Determines the visual barrel length on a CANNON or LASER turret weapon. Example:barrelSize=2.0, Data type: float2
The thickness of a LASER Example:width=1.0, Be aware that extra-thick lasers may clip through armor. Data type: float
Requires LASER Creates a push or pull on the target. A negative value will cause the laser to act like a tractor beam. Example:linearForce=1000.0, Be … Read more
Requires LASER Causes the target to gain mass and become slower or immobile. Example:immobilizeForce=5000.0, Data type: float
Defines how often LASER pulses can fire. Higher values would be more often. A value of 1 would be 100 percent. Example:pulseAvailability=0.3, Data type: float
How many LASERS fire each second. Example:laserpulsesPerSec=10.0, Data type: float
How far the CANNON shots travel. How long the LASER is. Example:range=400, Data type: float
How close together burst-fired CANNON shots come out. How close together LASERS fire. Example:burstyness=0.3, Data type: float