REGROWER

A block FEATURE similar to ASSEMBLER, but for plant factions. Used on plant seeds and command modules to allow them to regrow after taking damage. … Read more

ASSEMBLER

Used on a command module to make a ship build, or rebuild after taking damage. Using ASSEMBLER and REGROWER together crashes the game.

ROOT

Defines the block can attach to ENVIRONMENTAL blocks like Asteroids. The block shape must have a ROOT node, otherwise the ROOT function will not work. … Read more

FREERES

Defines that the ship will not use resources or drop any resources when it dies. Commonly used on projectiles. Drones without FREERES may not work … Read more

INTLINES

Determines how block borders will appear. Blocks with INLINE will display a border around each and every block, whereas normally a cluster of blocks will … Read more

TELEPORTER

A block with TELEPORTER allows the ship to teleport from place to place. Uses energy via the teleporterPower attribute. teleporterRadius can be used to limit … Read more

TORQUER

TORQUER is like THRUSTER, but rotates an object rather than pushing it forward. If no value is defined, the default will be 10000. TORQUER does … Read more

THRUSTER

THRUSTER defines that the block will be used to generate thrust for mobility. THRUSTER assumes that the block shape has THRUSTER ports. Using the THRUSTER … Read more

SHIELD

SHIELD defines that the block will protect with a shield. Shields protect against a set amount of damage, then have to regenerate using energy. Shields … Read more

PHOTOSYNTH

PHOTOSYNTH defines that the block will generate R over time. Resource generation is based on photosynthPerSec. If no photosynthPerSec value is used, the default generation … Read more

GENERATOR

GENERATOR defines that the block will generate energy for the ship. Energy generation is defined by powerCapacity and generatorCapacityPerSec. A down-side to generating power is … Read more

TRACTOR

TRACTOR defines that the block will collect R. Resource collection is at a distance based on tractorRange. The amount of resources a ship can Tractor … Read more

SEED

Defines the block as a Seed that will root to an ENVIRONMENTAL block. A SEED block is expected to use a shape that has Root … Read more

LAUNCHER

LAUNCHER defines that the block will create other blocks, presumably projectiles to fire at an enemy. Only shapes with LAUNCHER nodes can be Launchers. Shapes … Read more

LASER

LASER defines that the block has a laser weapon. Can be either a continuous beam, or a pulsing burst. A laser weapon that is not … Read more

CHARGING

CHARGING defines that a CANNON or LASER weapon will charge up to do it’s damage. Charging is defined by chargeMaxTime. This is the number of … Read more

TURRET

TURRET defines that the a CANNON or LASER can rotate 360 degrees. Any shape can be a TURRET weapon as opposed to directional-firing weapons that … Read more