PALETTE
Will appear in the player’s database without needing to be on a ship.
A wiki for the space-ship building game Reassembly.
Will appear in the player’s database without needing to be on a ship.
Will never fire, and be ignored by the AI.
Will always fire, and be ignored by the AI.
Will grow all launchables and fire them at once.
Will not appear in the player’s Constructor or Upgrade database at all.
Block will not be recoloured when the player chooses their game colors in the spawn screen.
Block will act once, then ungrow. ( Cannon, Laser, drone )
Blocks with this flag will not collide with friendly blocks.
Disables collision damage. Basically makes the block immune to MELEE damage.
Launches automatically, without being triggered. This feature goes on the Projectile block, not the Launcher weapon.
Weapon automatically targets and fires at enemies.
Defines that the ship or structure has a limited lifetime.
CANNON_BOOST is a feature applied to blocks that enhance the abilities of connected CANNONS.This feature requires that the block Shape has Boost ports. In many … Read more
Makes the block have no collisions. Other blocks pass through it. NOCLIP blocks still take damage from explosions.
Makes the block not render and invisible. It is still physically present. Node connections, damage, and collisions still work normally.
Makes the block immune to normal damage. INVULNERABLE blocks still take damage from LASER weapons.
A block FEATURE used on a command module, that makes the ship or base deactivate instead of being destroyed. Deactivated command modules become invincible and … Read more
A block FEATURE that allows the block to spawn child ships.
A block FEATURE similar to FACTORY, but it only produces it’s own blueprint.
A block FEATURE similar to FACTORY, but it produces ships that pop into existence completely built. Used on the Terran Teleporter station.