Basic Block Attributes
fillColor1
The secondary color of the block. The game shader will slowly shift the block color from fillColor to fillColor1 as a visual effect. Example:fillColor1=0xc57f4c, Colors … Read more
growRate
How quickly the block builds/rebuilds. If no growRate is defined, the default value is 3.3. Example:growRate=3.3, Data type: float
durability
How many hit points a block has. Calculated via the area of the shape.If not value is listed, the default will be 1. Example:durability=1.0, Data … Read more