fillColor1

The secondary color of the block. The game shader will slowly shift the block color from fillColor to fillColor1 as a visual effect. Example:fillColor1=0xc57f4c, Colors … Read more

fillColor

The primary color of the block. The game shader will slowly shift the block color from fillColor to fillColor1 as a visual effect. Example:fillColor=0xc57f4c, Colors … Read more

growRate

How quickly the block builds/rebuilds. If no growRate is defined, the default value is 3.3. Example:growRate=3.3, Data type: float

durability

How many hit points a block has. Calculated via the area of the shape.If not value is listed, the default will be 1. Example:durability=1.0, Data … Read more

density

How much mass a block has. Calculated via the area of the shape.If no value is listed, the default is 0.1. Example:density=0.1, If your density … Read more

group

The group is the faction that the block belongs to. A block must be labeled with the correct group to appear in the faction’s palette.The … Read more

scale

Scale is the block size. This is linked to the shape.lua data. Each shape definition includes available scales for each size of block. If no … Read more

shape

Defined shape of the block. If no shape is defined, the block will be a SQUARE. Example:shape=SQUARE, Default block shapes are identified by names in … Read more

id

The block id is the unique number that identifies a block.Every block needs an id. Example:id=17000, Block ids should be between 1-199 OR 17000-26000.Numbers in … Read more