PALETTE
Will appear in the player’s database without needing to be on a ship.
A wiki for the space-ship building game Reassembly.
Will appear in the player’s database without needing to be on a ship.
Will never fire, and be ignored by the AI.
Will always fire, and be ignored by the AI.
Will grow all launchables and fire them at once.
Will not appear in the player’s Constructor or Upgrade database at all.
Block will not be recoloured when the player chooses their game colors in the spawn screen.
Block will act once, then ungrow. ( Cannon, Laser, drone )
Blocks with this flag will not collide with friendly blocks.
Disables collision damage. Basically makes the block immune to MELEE damage.
Launches automatically, without being triggered. This feature goes on the Projectile block, not the Launcher weapon.
Weapon automatically targets and fires at enemies.
Defines that the ship or structure has a limited lifetime.
CANNON_BOOST is a feature applied to blocks that enhance the abilities of connected CANNONS.This feature requires that the block Shape has Boost ports. In many … Read more
Requires COMMAND Determines how far the AI can detect objects and enemies.If no value is defined, the default will be 2200. Example:sensorRadius=2200.0, In Tournament mode, … Read more
Requires CANNON or LASER Determines the angled taper on the barrels for a CANNON or LASER turret weapon.If no value is defined, the value will … Read more
Requires CANNON or LASER Determines how many visible barrels a CANNON or LASER turret weapon has. Example:barrelCount=2, Data type: int
Requires CANNON or LASER Determines the visual barrel length on a CANNON or LASER turret weapon. Example:barrelSize=2.0, Data type: float2