explosive

Explosive is different from the EXPLODE feature for blocks. explosive only applies to CANNONS and LASERS

Example:
explosive=ENABLED,

Cannons and Lasers with explosive will use one of the three variables:

  • ENABLED: shots explode. (default)
  • PROXIMITY: Will snap it’s explosion to the closest object relative to the explode radius.
  • FINAL: shots explode when they reach the end of their range, or damage output is exhausted.

Canon shots and lasers explode when they hit.
Lasers will explode as a circular radius at the end-point of the laser.

The damage of the explosion is the damage value of the cannon or laser.

You should also have an explodeRadius tag on the cannon or laser to define how large the explosion is.